Yes. This. Really.
Monday, June 27, 2011
Wednesday, June 8, 2011
Varric and the Concieted
Is the time right for talk about Dragon Age II to begin in earnest? The logical conclusion of the past few years of internet chattery seem to have been reached in this game, which has the rare distinction of having a full blown backlash movement well underway before it had even been released—perhaps the first of its kind. I’m sure someone will point out some earlier case, just like how citing The Ramones as the first punk group invariably draws some wag who will pontificate on the antecedents found in The Velvet Underground, The New York Dolls, or The Stooges. But I dub those proto, as I will dub any cases of pre-backlash proto. Yes, Dragon Age II was a lightning rod, for reasons too legion, exhausting, and often stupid to enumerate. For me, I may not have liked DA2 as much as Bioware’s Mass Effect 2, and, hell, I might not have liked it as much as the original Dragon Age: Origins, but I did like it, and found it a worthy sequel. There are some criticisms I can’t argue with, or don’t particularly care to, but there are other’s I’m more than happy to push back on. Surprise, they mostly center around the story, where DA2 made some controversial choices, and, to my mind, found some fruitful ground. I have often said “If game players want better stories, they need to make themselves better readers.” Nowhere is that more apparent than in Dragon Age II.
Tuesday, March 29, 2011
Two Studies in Alignment
Some people hate the standard D&D system of alignment—the morality rubric you assign your character. I’m not among them. As a shorthand for the attitude of a character in an epic fantasy game, that nine point grid is pretty effective, giving a general idea of your character’s attitude, and letting you fly from there. It’s not realistic, they say, but whatever, it’s a fictional construct applied to a fictional construct, helping me express how that construct feels about stabbing ogres. They say it’s not nuanced, but we’re talking Epic Fantasy here, with capital letters. Once we start talking about raising armies of the dead and whatnot, doesn’t the grey area go away? It’s a worthy system to quantify a character’s attitude and as such, it’s become its own sort of meme, with people assigning the Lawfuls and Chaotics to beloved casts. Just this past week, I came across two beloved by me, one pretty good, the other problematic, one for Community, and one for The Wire. So why not take a look at both?
Wednesday, March 16, 2011
Earnt that Bump: Felicia Pearson as Snoop
I ended my post on The Wire noting that among its legacies is proving that mainstream media lacks for quality roles for African-American actors. Too many talented, memorable actors who portrayed vivid, beloved characters have gone on to far, far lesser roles, struggling to make their way in the acting game. Felicia Pearson, I noted, seemed to have found her way by turning her hustler skills to building a cottage industry around her own story. It seems, however, I may have spoken too soon.
I envisioned this series some time ago, after writing a separate piece on The Wire, where I felt I was unable to fully pay tribute to the actors, a cadre of artists who never failed to entertain me, move me, or provoke thought. My first choice was Andre Royo as Bubbles, but events compel me to focus on Felicia Pearson, who brought a distinctive and singular presence playing a character based upon herself. Whatever happens next for Miss Pearson, her work as Felicia “Snoop” Pearson will remain. Spoilers for seasons 3 through 5 follow.
I envisioned this series some time ago, after writing a separate piece on The Wire, where I felt I was unable to fully pay tribute to the actors, a cadre of artists who never failed to entertain me, move me, or provoke thought. My first choice was Andre Royo as Bubbles, but events compel me to focus on Felicia Pearson, who brought a distinctive and singular presence playing a character based upon herself. Whatever happens next for Miss Pearson, her work as Felicia “Snoop” Pearson will remain. Spoilers for seasons 3 through 5 follow.
Sunday, February 13, 2011
Reassessing Killzone 2
Killzone 2 was a game that never really got a fair shake. It was initially overhyped by Playstation people, accordingly scorned and derided by Xbox people, and the ensuing war between the two spilled over until it was scorned by everyone. And that was before it was even released. Once it was, things got even weirder. Fans attacked negative reviews, and were in turn attacked, making this bizarre pile-up of backlash against backlash against backlash—practically a backlash singularity. The game itself never had a chance to be taken on its own terms.
But I quite liked it on its own terms. While no great masterpiece, there are some aspects of KZ2 that do strike me as genius, and with the sequel due out this very month, it seemed like I should go over them. Perhaps I'm over-intellectualizing, but that's my prerogative, isn't it?Friday, January 28, 2011
Ultimate Case: The Wire
Browsing Instant Watch, I’ve found that I have effectively strip-mined the notable works available. I don’t think I could muster much to say about, say, Prison Break, no matter how much Netflix insists, yes, insists it is along the parameters of my test preference paradigm. Along the way of this project, some of my favorites came up. But three shows, three peerless shows, remained unmentioned. Before putting the project behind me, I’d like to discuss these three, shows which, to me, represent the height of the medium, the three to which I aspire in my own writing. The last, the definitive statement on living in urban America in the early days of the 21st century. David Simon and Ed Burns’ The Wire.
Wednesday, January 26, 2011
Ultimate Case: The Prisoner
Browsing Instant Watch, I’ve found that I have effectively strip-mined the notable works available. I don’t think I could muster much to say about, say, The Catherine Tate Show, no matter how much Netflix insists, yes, insists it is along the parameters of my test preference paradigm. Along the way of this project, some of my favorites came up. But three shows, three peerless shows, remained unmentioned. Before putting the project behind me, I’d like to discuss these three, shows which, to me, represent the height of the medium, the three to which I aspire in my own writing. The second, a furious, skeptical tale of Cold War paranoia’s end result that speaks with terrible strength to our modern times. Patrick McGoohan’s The Prisoner.
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