The danger in sharing an ongoing story is the risk that you’ll have to put an asterisk on your assessments. Most of You’ll Love This covered shows that were done for this reason—they could be definitive, which was reassuring, because invariably quality goes down over time. Settings become strained, stories get repeated, tricks lose their effectiveness, characters wear out their welcome. Right around 4 years, it seems, shows would be well served to start thinking about how to close things out, while the sense of freshness is still a recent memory, before this inevitable entropy infects the shows bones. For a show to enter my favorite phase in its 5th (or, depending, 47th) year? Why only the most remarkable man in the universe could accomplish such a feat!
I covered Doctor Who at the end of Series 4, including the specials that completed the journey of the much beloved Tenth Doctor, which seemed like a pretty good point to take stock. Both a new show-runner was being put in charge, and a new actor would assume the role of the Eleventh Doctor—chances were, it’d be a whole new show. Miraculously, it turned from a show I enjoyed into a show I adored. Retro camp got dialed down in favor of something closer to Henson-esque whimsy, serialization increased, plots increasingly became intricate time riddles, character bits and witty jokes abounded. It was a show that featured a more nuanced, interesting and often funny take on the Doctor (who now had an absolutely killer musical cue), accompanied by my absolute favorite companion. With the recent end of series 6, it seems that companion is leaving the stage. If that’s the case, I’m taking the chance to extol the virtues of the Doctor’s greatest companion: the Pond-Williamses. Unfair to call two characters one companion? Too bad!Friday, October 21, 2011
Friday, September 23, 2011
Case for Revision: Breaking Bad
Some months back, right as I was finishing up Weeds, another tale of middle-class sensibilities colliding with the drug world came across my path: Breaking Bad, which I found so superior to Weeds, I instantly made it the counter-case with only a little more than a season under my belt. Now, with season 4 coming to a head, and a key role Breaking Bad will play in another piece I am preparing, it seemed right to revisit the nausea of Walter White, and give it the full treatment.
Saturday, September 10, 2011
Two Lamentations
Though the pushback is fierce every time you say so, misogyny in one form or another is deeply ingrained in the culture of nerds, and has been for a long, long time, particularly when it comes to fantasy. This is, of course, rooted deeply in the genre’s origins—not so much the seminal theme-establishing works of Wells, or the refining intricate world-building of Tolkien and Azimov (though certainly you can see forms of misogyny there to). No, I’m talking about the very obvious shapes that came more from the proto-genre’s dark, adolescent id—pulp magazine stories, the best of which survives in the stories of Robert E. Howard, and the art which his creation, Conan the Barbarian, inspired, particularly the dynamic and lurid work of Frank Frazetta. Frazetta’s work is as undeniably great and influential as it is problematic, and as nerds become bigger tent, there’s more and more of a push to get past his diaphanous slave rags and chainmail bikinis, and into things a woman on a battlefield is more likely to wear, found ‘round the internets in places like the Flickr, “Women in Reasonable Armor”. It’s also an undeniably good push, but I wish it felt, to me, an untarnished one, instead of one tinged with different misogynistic undercurrents.
Thursday, July 14, 2011
A Serious Resolution
The latest book club reading was Cormac McCarthy’s The Road—a challenging and unconventional novel to say the least. It had no chapters, little punctuation, and much of the backstory left to intimation and impression, it’s stylistically daring, and fertile for discussion. How does it factor into the survivalist post-apocalypse genre? What is the effect of the spare punctuation? What happened to put the world in its state (for the record, we had three options: nuclear bomb, meteor, and sudden, violent climate change)? It was a robust and lively chat.
It occurred to me that anyone presuming to write a serious critical essay detailing how The Road didn’t work because it wasn’t punctuated properly and wasn’t divided into chapters would be roundly laughed off any legit publication. And rightly so—high level criticism isn’t about finding fault, and everyone knows it. Things are different for game people, though. Obviously, most could care less to see any sort of in depth analysis of a game, but there are some who yearn for “serious writing” about games, and I’m one of them. I worry, though, because while these peers demand serious criticism, they don’t seem to know what that actually is.Monday, June 27, 2011
Wednesday, June 8, 2011
Varric and the Concieted
Is the time right for talk about Dragon Age II to begin in earnest? The logical conclusion of the past few years of internet chattery seem to have been reached in this game, which has the rare distinction of having a full blown backlash movement well underway before it had even been released—perhaps the first of its kind. I’m sure someone will point out some earlier case, just like how citing The Ramones as the first punk group invariably draws some wag who will pontificate on the antecedents found in The Velvet Underground, The New York Dolls, or The Stooges. But I dub those proto, as I will dub any cases of pre-backlash proto. Yes, Dragon Age II was a lightning rod, for reasons too legion, exhausting, and often stupid to enumerate. For me, I may not have liked DA2 as much as Bioware’s Mass Effect 2, and, hell, I might not have liked it as much as the original Dragon Age: Origins, but I did like it, and found it a worthy sequel. There are some criticisms I can’t argue with, or don’t particularly care to, but there are other’s I’m more than happy to push back on. Surprise, they mostly center around the story, where DA2 made some controversial choices, and, to my mind, found some fruitful ground. I have often said “If game players want better stories, they need to make themselves better readers.” Nowhere is that more apparent than in Dragon Age II.
Tuesday, March 29, 2011
Two Studies in Alignment
Some people hate the standard D&D system of alignment—the morality rubric you assign your character. I’m not among them. As a shorthand for the attitude of a character in an epic fantasy game, that nine point grid is pretty effective, giving a general idea of your character’s attitude, and letting you fly from there. It’s not realistic, they say, but whatever, it’s a fictional construct applied to a fictional construct, helping me express how that construct feels about stabbing ogres. They say it’s not nuanced, but we’re talking Epic Fantasy here, with capital letters. Once we start talking about raising armies of the dead and whatnot, doesn’t the grey area go away? It’s a worthy system to quantify a character’s attitude and as such, it’s become its own sort of meme, with people assigning the Lawfuls and Chaotics to beloved casts. Just this past week, I came across two beloved by me, one pretty good, the other problematic, one for Community, and one for The Wire. So why not take a look at both?
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